Meet the Characters

Meet the Characters

Mage-Babe Supreme, Proprietor of The Inn

In a world of the extraordinary, Kairee astounds. A remarkably beautiful woman and mage of great power, Kairee is both supremely confident and a bit bored.


Having come to The Inn some time ago, after it called to her, she decided to make it her home. It had been just The Inn; the world now called Rhedrin had not yet flowed from its steps. Recognizing an opportunity, she quickly made The Inn her own and delved deep into its, and The Nexus’, mysteries. She became, as she likes to say, The Nexus’ Significant Other.


Her adventures are never just limited to Rhedrin, but it is to The Inn that she always returns. Flirtatious and with a love of witty banter, Kairee amuses herself with the assortment of adventurers, heroes, villains, and wanderers who find their way to The Inn.


To many, she is The Splendiferous One; to others, she perceived as aloof and vexing.  Kairee doesn’t care what others think. She does what she wants, when she wants, where she wants, and with whomever she wants.


Is it any wonder that trouble tends to find her? The problem with trouble, as Bryan Blackmane would say, is that when Kairee’s bored, she exacerbates it.


Kairee was very bored the night when a very unexpected and disturbing “gift” appeared on her gift table.

Arch-Mage

The last place Julien expected to find himself was at an inn at the center of a stable Multi-Dimensional Intersect. More appropriately, a Nexus Point, as Kairee, the leggy, red-hair innkeeper, informed him. Another unexpected delight.


His enemies are cunning, and it wouldn’t be the first time they came at him obliquely. It’s possible that the erst-while thief he caught was in their employ. Perhaps she was sent to mislead him.  It’s possible this was a trap or meant to get him out of the way. Conversely, it could be entirely unrelated. The only way to find out was to investigate  His leads lead him to The Inn but no further.


With no news of trouble from those who serve him, Julien could afford to take a bit of a holiday.  He was more than willing to distract himself in Kairee’s company, especially considering the mystery of the disturbing gift and the unknown mage trying to take it from her.

Arch Mage, Grand Master of the Escre

Pol-ron considers himself a decent fellow. Well educated. Dedicated to knowledge. Master of the Arcane Arts. Grand Master of the Escre, a very ancient magical sect. Friend to Life. Loving husband to Charisse.


All and all, he is a good guy, doing the right things for the right reasons, even if the right thing is killing anyone that gets in the way of saving his beloved, Charisse.


The situation he finds himself in is not his fault. It's the fault of the apostate Vili-gut. He's the one that endangered Charisse. It was Vili-gut's fault that he had to make that pact with the demon prince.


Just as he was sorting out the problems Vili-gut created, that dilettante mage, Kairee, interfered with his well-crafted plans to set all aright. What's worse, she then gathered a motley group of miscreants together to frustrate his plans!


Something must be done to prevent their meddling...and he knows exactly what.


They will rue the day.

Swashbuckler

“Ho La!” is Mercy’s merry greeting. A well-liked denizen of Rhedrin, Mercy is known by many from The Inn to the docks and everywhere in between.  Let not her lighthearted manner deceive you, for she is cunning as an adventurer should be.


Though she has an easy and friendly manner, Mercy keeps her past to herself. It is known that she is a half-elf, a skilled swordswoman, fearless, and possessing a unique perspective. Mercy also generously offers sage, though at times a bit odd, advice. When not adventuring, she can be found at the squirrel races, gambling, or biding her time at The Inn or other watering holes on Rhedrin. 


It was just a day or so after the “wobble” that the lady of The Inn, Kairee, introduced her to that jolly lad, Pelnar. Never had she met the likes of him and quickly developed a deep and abiding friendship, it quickly became a bit more than that.


It had been long since Mercy had a companion who enjoyed life as much as she enjoyed it. Her Pelnar proved a grand companion fire jumping, dust-bunny hunting, serenading, and meandering all about the town.


All was grand until that surly mage appeared and ruined it all.

A Strange Fellow and a Jolly Lad

Pelnar arrived at The Inn the day after a massive Nexial Disruption or “wobble,” as Mercy describes it. Pelnar doesn’t remember a wobble, but he recalls being decidedly woozy. Wooziness was part and parcel of the wobble, according to Mercy. 


He does, however, remember the night he met his Miss Mercy.  A merry laugh, a bob of feathers in her dashing hat, and he was hooked.  He thought he would perish if he did not meet “That merry maid laughing with melodious merriment!”.  Finally, after agonizing minutes, introductions were made, and Pelnar found in her all that was wondrous in Creation.


Speaking of wonders, anyone who encounters Pelnar is left wondering if he’s serious, joking, sane, or just “special.” Kairee and Julien have noticed a bit of “oddness” in his aura, but nothing they can pinpoint. Overall, he seems mostly harmless, and Mercy has him well in hand.


Mostly harmless Pelnar would be content to remain if it wasn’t for that surly mage!

Pol-ron's Beloved

All Charisse ever wanted to a quiet life with her beloved, Pol-ron, on their farm. One day she dreamed they would start a family.


That’s all at risk now. Ever since Vili-gut and his cult kidnapped her, everything has gone wrong! Charisse can’t even tell her beloved what happened to her. She’s not entirely clear. Her memory hazy, but darkness haunts her dreams. 


Regardless Charisse is sure that there is only one path forward. She can’t articulate it, but she knows deep down, in her core, what must happen. She’ll do whatever she has to help Pol-ron do what is necessary.


It MUST happen.


If anyone can do it, Pol-ron can. Charisse just wished he didn’t keep killing people. It’s so unlike him, but if that is what he needs to do, she’s there for him.

Avatar

Carrying a touch of the divine, Delilah was descended from the gods of Judgment and the Hearth.  Chosen millenniums ago to take up the mantel of “avatar,” Delilah wielded the gifts of her forebears in defense of Creation.


She stood with the other avatars from across Creation and fought the enemies of Creation. She hefted the Spear of Kursynthra and did grievous harm to The Blood King. She was there when it was cast out.


Having survived The First God War,  Delilah and the remaining avatars were granted immortality and the restorative “sleep of the gods.”


Awake this cycle, her gods came to her in a dream. When she woke, she knew she had to join the others and retrieve the spear. Beyond that, the gods didn’t say. 


One thing Delilah understood without the help of divine insight, was that if they want the spear, it must be bad.

Avatar

A farmer by birth and choice, Nantarque had his life disrupted when Creation was still young. Descended from Yudhain, the god of War, he was chosen as an avatar to wage war against those that would end-all. Untold thousands met their end at his sword-point in defense of Creation. He was there with Delilah, Maven, and the rest to battle The Blood King.  He led the vanguard to clear the path for Delilah and the Spear of Kursynthra.


After the First God War, he alternated lifetimes between farming and exercising the restless power bottled up within him. He wandered Creation and fought the good fight; he defended those in need and went to battle against those with dark designs.


He returned home with the desire to trade the implements of war for the tools of the field. First, however, he sought rest.


Nantarque reposed comfortably in the “sleep if the gods” and dreamed of his farm and peaceful days.


Kicked from his bed by his divine ancestor, Nantarque was called to arms again. He felt the imperative to join the others, but he doesn’t know why.


The gods were damnably silent.

Avatar

Maven follows her own path. Whether driven by whim or divine insight, it’s hard to tell. Chosen by her god when the Avatars were first called, she fought beside Delilah and Nantarque against The Blood King. It was she who channeled the power of her god so that The Blood King could be cast out of Creation.


While Delilah and Nantarque were called through dreams or by being kicked from bed, Maven saw birds land upon a branch. Suddenly they flew off, all except for three.  It was apparent to her; she needed to join the others.


Unlike her companions, Maven never worried that the gods had gone silent. She knew they would figure out their mission. There would be signs along the way if they could read them. There will be inspirations if they are open to them; inspiration such as the one that sent Maven in a different direction when she was seeking the spear.


It landed her in unexpected trouble. 

Hero, Kairee's Sword

Bryan doesn’t see himself as a hero. His life has been full of adventure, toil, and strife; however, he’s met each challenge with strength, fortitude, and a strong moral compass. Family and friends are at the center of his world. He would do all to protect them.


Having been blessed with an excessive talent at arms, Bryan leverages those skills in defense of those that need defending, protecting those that need protecting, and battling those with evil intent. Sadly, there was no dearth of evil to combat.


How he became Kairee’s champion, her “sword,” as she claims, is not entirely clear.  There is no doubt that Bryan is his own man. Not swayed by Kairee’s charms, Bryan knows who she is, what she is capable of, and yet, he chooses to be in her service. 

Legendary Evil

It appeared one day when Creation was still young. It was a malevolent force, bound with Chaos, intent on destruction.  It assaulted the heavens and brought the battle to the gods of the First Divine Court. It took power from the devastation it wrought and held the gods at bay. Finally, as they were on the verge of overcoming it, The Blood King killed one of the gods. The gods cast it from the heavens.


Cast down to the mortal realm, wounded and more enraged, it rose again. Its followers flocked to it. The gods called upon other divinities from across all that existed at the time. They chose their avatars, descendants from their time frolicking with mortals and capable of wielding channeled divine might.


Massed in force, they decimated The Blood King’s minions. When they finally faced the monstrosity itself, they overcame it and cast it out of Creation.


Over time tales of The Blood King went from memories to passed-down lore to fairy tales told to keep children from misbehaving to forgotten entirely.

Beyond Creation

Beyond Understanding.

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